/*
* Copyright 2005 by the Massachusetts Institute of Technology.
*
* Permission to use, copy, modify, and distribute this
* software and its documentation for any purpose and without
* fee is hereby granted, provided that the above copyright
* notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting
* documentation, and that the name of M.I.T. not be used in
* advertising or publicity pertaining to distribution of the
* software without specific, written prior permission.
* M.I.T. makes no representations about the suitability of
* this software for any purpose. It is provided "as is"
* without express or implied warranty.
*/
/**
* @description
* This file contains a sample MPEGtoBMP converter. It generates a bitmap
* file for every frame of input in the video. Do to a limitation of the compiler,
* which manifests itself in excessive memory usage, it currently only outputs the
* first five frames of the video, although one can change that number in this file if
* they want to try a different number.
*
* @author Matthew Drake
* @file MPEGtoBMP.str
* @version 1.0
*/
void->void pipeline MPEGtoBMP() {
// add FileReader("../input/nomessage.m2v"); // Use this one for the nomessage decoder
add FileReader("../input/cact_015.m2v");
// For compiling outside the library, if support has not yet been added for FileReader
// substitute the following, which will cause a slight performance hit.
// add FileReader("../input/cact_015.m2v");
// add IntStream2BitStream();
int width=352; // Hacked till we have reprogrammable splitjoins FEATURETODO
int height=240;
add MPEGStream_to_rawImageStream(width, height, 1);
add int->void splitjoin {
split roundrobin(width*height*3);
// TODO Hardcoded to only generate 3 frames of output
for (int i = 0; i < 3; i++) {
add int->void pipeline {
add rawImageStream_to_BMPStream(width, height);
add FileWriter("./output" + i + ".bmp");
// For compiling outside the library, if support has not yet been added for FileReader
// substitute the following, which will cause a slight performance hit.
// add BitStream2IntStream();
// add FileWriter("./output" + i + ".bmp");
}
}
join roundrobin(0);
}
}